James Bond 007: A View to a Kill is a 1985 interactive fiction, text-based video game developed by Angelsoft, Inc. and published by Mindscape, Inc. for the MS-DOS, Apple II, and Macintosh computer platforms. The game is based on the screenplay of EON Productions' James Bond film A View to a Kill (also released in 1985). It was written and designed by future Bond author Raymond Benson, who also contributed towards its spiritual successor James Bond 007: Goldfinger.
As a text-adventure, the player uses text input to control the game, and the game state is relayed to the player via text output. Input is provided by the player in the form of simple command sentences such as "take ball", "look at plaque carefully" or "go east", which are interpreted by a text parser. Despite its lack of graphics, the game includes a physical dimension where players move between rooms and locations; for example going north from area A takes you to area B etc. Players complete their objectives (such as investigating a room or solving a puzzle) within provided time limits - usually a set number of 'moves' or text entries. If they take too long the player character can be killed or imprisoned by approaching enemies; ending the game. The game includes a save game feature with nine save spaces.