A View to a Kill (video game)

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A View to a Kill (video game) is a 1985 action video game developed and published by Domark for ZX Spectrum, Amstrad CPC, Commodore 64, Oric 1, Oric Atmos, and the MSX. It is based on the James Bond film A View to a Kill. Also in 1985, a text-based computer game was released, called A View to a Kill (second video game).


AVTAK-TCG for ZX Spectrum
Domark created an action game split into three separate sections, inspired by scenes from the film. The game starts with the famous movie intro sequence of the moving gunsight and Bond shooting towards the camera.

In the first section set in Paris, James Bond commandeers a taxi to follow May Day who has parachuted from the Eiffel Tower. Roadblocks and police cars are out to stop Bond, who can shoot his pistol at them to get them out of the way. The display is in three sections - an overhead map of Paris, a small 3D view from the car's point of view, and a scanner showing May Day's height. James must arrive at the right location to catch her as she lands.

In the second section, James must help Stacey Sutton escape from San Francisco City Hall, which is on fire. Each room is displayed from a side-on perspective. James must collect useful objects to get through the floors of the building, such as keys to open doors and buckets of water to stop the progress of the fire.

In the third and final section, James must collect the code numbers to stop the detonation of Zorin's bomb. Bond runs around the mine, avoiding rockfalls and long drops. Among the objects he can pick up are a grapnel gun (to fire ropes upward which he can climb to safety) and a plank of wood to bridge gaps. May Day is also somewhere in the mine.

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