James Bond 007: The Stealth Affair (released in Europe as Operation Stealth) is an adventure game from Delphine Software International released in 1990. The game was released with the James Bond licence in North America, although this led to some inconsistencies as James Bond appeared to be taking his orders from the Central Intelligence Agency (CIA).
- "As British super-agent James Bond, just back from holiday in Kuwait, you will find yourself plunged headlong into the world of international espionage, sent across the globe in an attempt to find the missing super-secret Stealth Bomber. The list of suspects include a Latin American dictator, the Russian KGB, and, possibly, organized crime. To be successful you'll need to sift through puzzling clues, track down a host of nefarious villains and untangle the threads of a worldwide conspiracy that threatens the safety of the globe (all the while dodging assassin's bullets, bombs and babes!)."
- ― Box blurb from the US variant, James Bond 007: The Stealth Affair.
James Bond (John Glames in Europe), a Central Intelligence Agency secret agent, has been assigned a mission to locate a newly designed high-tech F-19 type stealth plane in Latin America, which was stolen from NAS Miramar.
Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen.
The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.
Computer Gaming World described the game as "somewhat of a disappointment". The magazine criticized the game's hidden object game-like interface and clumsy parser, and stated that the graphics and music were inferior to that of Future Wars, and that the central plot had little connection to the game's puzzles and arcade sequences. Judith Kilbury-Cobb of the U.S. magazine .info gave the game four and a half stars and wrote, "The innovative interface is elegant in its simplicity and very easy to use. The stunning graphics are sharp, detailed, and complemented by first-rate sound and animation. No Bond fan should miss this one."
Shaken but Not Stirred -- James Bond 007 -- A View to a Kill (text) -- A View to a Kill (action) -- Goldfinger -- Live and Let Die -- The Living Daylights -- Licence to Kill
The Spy Who Loved Me -- The Stealth Affair -- James Bond Jr. -- The Duel -- GoldenEye 007 -- James Bond 007 -- Tomorrow Never Dies
The World Is Not Enough -- 007 Racing -- 007 Ice Racer -- Agent Under Fire -- Nightfire -- 007 Hover Chase -- Everything or Nothing -- GoldenEye: Rogue Agent -- From Russia with Love -- Casino Royale (mobile game) -- James Bond: Top Agent -- Quantum of Solace
Blood Stone -- GoldenEye 007 (2010) -- 007: License to Drive -- 007 Legends -- World of Espionage