|Title:||The World Is Not Enough|
|Developer(s):|| Eurocom (N64)|
Black Ops Entertainment (PS)
|Released:|| Game Boy Color|
NA September 2001
EU September 28, 2001
NA November 1, 2000
EU December 8, 2000
NA November 6, 2000
EU November 17, 2000
|Genre:|| First-person shooter,|
|Platform(s):|| Nintendo 64, PlayStation,|
Game Boy Color
|Preceded by:||Tomorrow Never Dies|
|Followed by:||007 Racing|
The World Is Not Enough is a first-person shooter video game based on the James Bond film The World Is Not Enough. The game was published by Electronic Arts and released for the Nintendo 64 and Sony PlayStation in 2000 and for the Game Boy Color in 2001. The Nintendo 64 version was developed by Eurocom and the PlayStation version was developed by Black Ops Entertainment, who had previously developed Tomorrow Never Dies. Eurocom would later go on in 2002 to develop Nightfire. Versions of The World Is Not Enough for the PC and the PlayStation 2 were planned for release in 2000, but were later cancelled. This game marks the fifth appearance of Pierce Brosnan's James Bond, though like Tomorrow Never Dies, the game included his likeness but not his voice.
Coming off the failure of Tomorrow Never Dies, it was decided that The World Is Not Enough would go back to its roots as a first-person shooter. In the Nintendo 64 version, it would also see the reintroduction of the multiplayer portion of the game that gave GoldenEye 007 such a lasting appeal.
The Nintendo 64 version supports the Rumble Pak controller accessory, as well as the Expansion Pak, with which the resolution of the game's graphics is enhanced. The game also requires the use of the N64 Controller Pak if the player wishes to save his or her single player progress. The World is Not Enough features 14 single-player levels, as well as multiplayer mode with 4-player support and AI bots. Like GoldenEye 007, there are three difficulty levels: Agent, Secret Agent, and 00 Agent, with 00 Agent being the hardest.
The PlayStation version features 11 single-player levels with two levels of difficulty. However, it does not have a multiplayer mode.
The game closely follows the storyline of the movie, with some minor differences. In addition, with a GameShark, N64 players can unlock two additional levels: one dubbed "Crate Yard" and the other "Subterranea." Crate Yard appears to be an early test level, and Subterranea is likely a mission once intended to appear between "Fallen Angel" and "A Sinking Feeling."
The PlayStation version has only 11 missions: "Thames Chase, "Underground Uprising, "Midnight Departure" and "A Sinking Feeling" were not present, and "City of Walkways" was only one mission. Between "Cold Reception" and "Night Watch" there was a mission called "Russian Roulette", in which the player must play a game of Blackjack to get information about Renard from Zukovsky.
As with GoldenEye 007, the in-game weapons are based on actual weapons, but with the names changed. For example, Bond's sidearm, called "Wolfram P2K" in-game, is based on the Walther P99. This was the first 1st-person James Bond game wherein the player could switch the 'mode' in which a weapon operated, such as mounting or removing a silencer or switching from single-shot to full auto.
|James Bond video games|
James Bond 007 -- A View to a Kill (text) -- A View to a Kill (action) -- Goldfinger -- Live and Let Die -- The Living Daylights -- Licence to Kill
The Spy Who Loved Me -- Operation Stealth -- James Bond Jr. -- The Duel -- GoldenEye (video game) -- James Bond 007 -- Tomorrow Never Dies
The World Is Not Enough -- 007 Racing -- Agent Under Fire -- Nightfire -- Everything or Nothing -- GoldenEye: Rogue Agent -- From Russia with Love -- Quantum of Solace
Blood Stone -- GoldenEye (2010) -- 007 Legends